In Gotham Knights, you can use the Skill trees for every character to get new abilities for them. Each character has unique abilities that make them suitable for a certain situation. For example, Batgirl has skills that allow her to hack cameras and drones, but Robin has skills more focused on stealth. Hence you can accordingly play as a certain character for a particular mission. So let us quickly check how the skill trees work in Gotham Knights and how to unlock abilities.
How Skill Trees Work in Gotham Knights
Skill trees allow you to gain and improve the abilities of the 4 characters in this game. Each character gets 4 skill trees where they can unlock 7 abilities each.
3 of these skill trees need you to spend your Ability Points (AP) to unlock abilities in them. And the Knighthood tree which is a common tree for all 4 characters needs you to complete certain challenges with each of them.
So for the first 3 trees, the Ability points you earn for your main character will also be available for the other characters. This makes it easy and you don’t have to earn Ability points individually for each character. But for Knighthood Challenges, as mentioned before each character has to complete their set of challenges. These will give the characters unique Abilities.
Below is the information on the skill tree of every character:
Batgirl Skill Tree
Here are the skill trees and abilities that Batgirl gets, and the Ability points needed to unlock them:
- Justice
- Perfect Evade
- Critical Expertise: 1 AP
- Heavyweight: 2 AP
- Elite Beatdown: 1 AP
- Precise Strikes: 2 AP
- Piercing Beatdown: 2 AP
- Critical Focus: 3 AP
- Grit
- HP+: 1 AP
- Enemy Counter Focus: 1 AP
- Unflinching Heavy Strike: 1 AP
- Second Wind: 3 AP
- Second Wind +: 2 AP
- Vigilante Resolve: 2 AP
- Sense of Victory: 2 AP
- Oracle
- Remote Hacking: 1 AP
- Shocking Devices: 1 AP
- Digital Ghost: 2 AP
- Gear Overclocking: 2 AP
- Hacking Overload: 2 AP
- Super Health Packs: 2 AP
- Health Packs +: 2 AP
- Knighthood Ability
- Glide
Nightwing Skill Tree
Here are the skill trees and abilities that Nightwing gets, and the Ability points needed to unlock them:
Perfect Evade
Critical Expertise: 1 AP
Heavyweight: 2 AP
Elite Beatdown: 1 AP
Precise Strikes: 2 AP
Piercing Beatdown: 2 AP
Critical Focus: 3 AP
HP+: 1 AP
Enemy Counter Focus: 1 AP
Unflinching Heavy Strike: 1 AP
Second Wind: 3 AP
Second Wind +: 2 AP
Vigilante Resolve: 2 AP
Sense of Victory: 2 AP
Remote Hacking: 1 AP
Shocking Devices: 1 AP
Digital Ghost: 2 AP
Gear Overclocking: 2 AP
Hacking Overload: 2 AP
Super Health Packs: 2 AP
Health Packs +: 2 AP
Glide
Raptor
Perfect Evade
Critical Expertise: 1 AP
Assassin’s Mark: 2 AP
Trampoline: 1 AP
Precise Strikes: 2 AP
Aerial Bounce: 2 AP
Critical Distance: 3 AP
Acrobat
Aerial Damage+: 1 AP
Extra Momentum Bar: 1 AP
Momentum Gain+: 1 AP
Evade Chain: 3 AP
Haly’s Favorite: 2 AP
Evade Chain Momentum: 2 AP
Mind and Body: 2 AP
Pack Lader
Family Ties: 1 AP
Health Bolstered Defense: 1 AP
Momentum Regen: 2 AP
Shared Skill: 2 AP
Elemental Smart Darts: 2 AP
Elemental Smart Darts+: 2 AP
Revive Darts: 2 AP
Knighthood Ability
Glide using Flying Trapeze
Red Hood Skill Tree
Here are the skill trees and abilities that Red Hood gets, and the Ability points needed to unlock them:
Perfect Evade
Critical Expertise: 1 AP
Assassin’s Mark: 2 AP
Trampoline: 1 AP
Precise Strikes: 2 AP
Aerial Bounce: 2 AP
Critical Distance: 3 AP
Aerial Damage+: 1 AP
Extra Momentum Bar: 1 AP
Momentum Gain+: 1 AP
Evade Chain: 3 AP
Haly’s Favorite: 2 AP
Evade Chain Momentum: 2 AP
Mind and Body: 2 AP
Family Ties: 1 AP
Health Bolstered Defense: 1 AP
Momentum Regen: 2 AP
Shared Skill: 2 AP
Elemental Smart Darts: 2 AP
Elemental Smart Darts+: 2 AP
Revive Darts: 2 AP
Glide using Flying Trapeze
Marksman
Perfect Evade
Focused Fire: 1 AP
Lucky Rounds: 2 AP
Critical Expertise: 1 AP
Precise Strikes: 2 AP
Focused Fire +: 2 AP
Quickfire Expert: 3 AP
Brawler
Human Bomb: 3 AP
Large Grab: 1 AP
Extended Grab Window: 1 AP
Human Bomb Enhanced: 2 AP
Grip Expertise: 1 AP
Iron Grip: 2 AP
Human Bomb Multiplied: 2 AP
Vengeance
Coup De Grace: 1 AP
Freak Justice: 1 AP
Regulator Justice: 2 AP
Mob Justice: 2 AP
Combined Fire: 2 AP
Unrestricted Fire: 2 AP
Double Vortex: 2 AP
Knighthood Ability
Mystical Leap
Robin Skill Tree – How it Works in Gotham Knights
Here are the skill trees and abilities that Robin gets, and the Ability points needed to unlock them:
Perfect Evade
Focused Fire: 1 AP
Lucky Rounds: 2 AP
Critical Expertise: 1 AP
Precise Strikes: 2 AP
Focused Fire +: 2 AP
Quickfire Expert: 3 AP
Human Bomb: 3 AP
Large Grab: 1 AP
Extended Grab Window: 1 AP
Human Bomb Enhanced: 2 AP
Grip Expertise: 1 AP
Iron Grip: 2 AP
Human Bomb Multiplied: 2 AP
Coup De Grace: 1 AP
Freak Justice: 1 AP
Regulator Justice: 2 AP
Mob Justice: 2 AP
Combined Fire: 2 AP
Unrestricted Fire: 2 AP
Double Vortex: 2 AP
Mystical Leap
Slugger
Perfect Evade
Critical Expertise: 1 AP
Back Damage+: 2 AP
Elemental Decoy: 1 AP
Precise Strikes: 2 AP
Exploding Decoy: 2 AP
Elemental Focus: 3 AP
Shadow
Light Footed: 1 AP
Stealth Damage+: 1 AP
Turnabout Takedown: 3 AP
Vantage Hanging Takedown: 1 AP
Reduced Visual Stim: 2 AP
Vantage Hanging Takedown Mine: 2 AP
Shadow Renewal: 2 AP
Tinkering
Elemental Charge: 1 AP
Sticky Pellet: 1 AP
Sticky Pellets x3: 2 AP
Enhanced Sticky Pellets: 2 AP
Elemental Resistance: 2 AP
Elemental Burst: 2 AP
Enhanced Elemental Effects: 2 AP
Knighthood Ability
Teleportation (within Limited-range)
That covers this guide on how the Skill Trees work in Gotham Knights for each character and how to unlock every ability. If you want to learn more about this game then be sure to check our other guides on how to unlock all suits and the owl puzzle solution.
Perfect Evade
Critical Expertise: 1 AP
Back Damage+: 2 AP
Elemental Decoy: 1 AP
Precise Strikes: 2 AP
Exploding Decoy: 2 AP
Elemental Focus: 3 AP
Light Footed: 1 AP
Stealth Damage+: 1 AP
Turnabout Takedown: 3 AP
Vantage Hanging Takedown: 1 AP
Reduced Visual Stim: 2 AP
Vantage Hanging Takedown Mine: 2 AP
Shadow Renewal: 2 AP
Elemental Charge: 1 AP
Sticky Pellet: 1 AP
Sticky Pellets x3: 2 AP
Enhanced Sticky Pellets: 2 AP
Elemental Resistance: 2 AP
Elemental Burst: 2 AP
Enhanced Elemental Effects: 2 AP
Teleportation (within Limited-range)